10 Days Until Blizzcon
It is time we begin our ten-day journey towards Blizzcon! But before I dive into my top-ten list for the Cataclysmic Impacts on the World of WoW Machinima, let's take a look at the first super-rare collectable <slashdance> wallpaper for desktops of all sizes! (I have to keep this exciting because I mean ... who collects wallpaper? Seriously, who?) Today's release features the honorable Exanctus, the eminent paladin of the guild (and the human hero of Warrior's Dream). Enjoy!
Now who doesn't like a good top-ten list? Alright, they're pretty cheesy, but I'm trying to get into the habit of writing more often. And that can only be a good thing, right?
Follow me after the cut and let's talk machinima in the era of Cataclysm.
#10: Improvements to the game engine
Each expansion has brought with it subtle changes that ultimately affect the quality of the visuals attainable with the engine: slightly clearer textures each time around, greater viewing distance, and better hardware support. In Wrath, we were treated with the development of projected shadows. Remember when the only shadows in the game were dark blobs at the base of each character? (I will say, however, that it's a little easier to post-produce those shadows as opposed to projected ones.) The last expansion brought us a step closer to more realistic lighting.
The big news for graphics in Cataclysm? Water, water, water! Just look at all that beautiful water! With many zones being flooded, along with an entirely underwater continent, you can pretty much bet that there will be plenty of opportunities to set up shots that take advantage of the visual upgrade. To top it off, Blizz is moving toward DirectX 11 support, enabling things like full reflections and more powerful spell effects (check out an interesting demonstration of the differences).
Does this mean more water-bound adventures for potential WoW machinima? Only if it includes at least one pirate, I say.